Well, after some consideration I've decided to simply add some of the rules of FFO to my ATZ:BDTZ game instead of importing over wholesale. There's just too many new things I'm unsure about. Oh I like the explanation mode of FFO (as I noted in my review) but most of that I've finally figured out from the THW yahoo group and the Board of the Living Lead.
So, I'm importing the FFO campaign rules, Star Power*, Zombie rules, and firearms systems. I'm also going to use the increased attributes and talents. I might add more as play progresses but most everything else in FFO either seems too clunky or apples to oranges; a different way of doing XYZ but not IMO better. At least, it doesn't seem better from a read-thru. I might feel differently in play.
Oh, and Game 5 (last full ATZ:BDTZ) game will be up in about a week with pics and such. No, really! ;)
Zombie Chow
A blog about the tabletop miniatures game All Things Zombie from Two Hour Wargames. Thoughts, pics and fiction abound.
Showing posts with label zombies. Show all posts
Showing posts with label zombies. Show all posts
Thursday, November 15, 2012
Friday, October 26, 2012
Gravel & Gems: In the Dead by Jesse Petersen
Title: “In
the Dead” by Jesse Petersen
Zombie Type: Romero-Style for the most part. Though very infectious with “Black Sludge” coming from them to infect others; they are dead and not just infected a la 28 days later.
This book, while overall a good read, is not for people who get attached to characters or don’t like short stories. If you haven’t read Petersen’s other books you might feel a bit lost. Still, if you’re a fan of (mostly) outbreak stories and people whom are not Commandos dealing with zombies, this is a good book to look at. It’s listed as volume I, so I assume more will be in the offing. I believe its e-copy only at this time, but if any of my readers know if its available as hardcopy please let me know.
Rating: Four Head Shots out of five
Zombie Chow
Zombie Type: Romero-Style for the most part. Though very infectious with “Black Sludge” coming from them to infect others; they are dead and not just infected a la 28 days later.
Time of
Setting: Varies with each short story, though most are at the outbreak.
Main Characters:
Main characters vary with each story.
Synopsis:
Jesse Petersen is known for the Living With The Dead series of Zombie Novels, which
play on various popular books with titles like “Married with Zombies”, “Flip This
Zombie”, and “Eat, Slay, Love”. Despite the titles they deal with a single set of
characters, a couple who are in marriage counseling when the Zombie Apocalypse hit;
thus the title of the first book. The others are their continuing adventures in
the western USA after civilization has fallen. I’ll do more comprehensive reviews
of them at another time.
In this anthology-style book the author gives
several short stories set in the LWTD universe but with new characters. Each short
story deals with two people (usually a couple) dealing with the Zombie Apocalypse
in one way or the other. Though many of the stories are at the beginning of the
outbreak, a couple is set well afterwards.
This book, while overall a good read, is not for people who get attached to characters or don’t like short stories. If you haven’t read Petersen’s other books you might feel a bit lost. Still, if you’re a fan of (mostly) outbreak stories and people whom are not Commandos dealing with zombies, this is a good book to look at. It’s listed as volume I, so I assume more will be in the offing. I believe its e-copy only at this time, but if any of my readers know if its available as hardcopy please let me know.
Rating: Four Head Shots out of five
Zombie Chow
Labels:
books,
Gravel and Gems,
Novels,
review,
zombies
Wednesday, October 24, 2012
Survival, Horror, and Happy Endings?
I've finished my first game of Two Hour Wargames' Colonial Adventures 19th century miniature rules, with a superior force of Zulus being badly handled by British Colonial Infantry with a field gun. Now its over and my game board is cleared, I'm going to try a game of ATZ using the Final Fade-Out rules. Or, at least the ones I like. ;)
As I've done more reading, it occurs to me that in the Zombie novel genre there are many takes on "Survival Horror". Namely, some emphasize the survival aspect and others the Horror aspect. "Happy Endings", while rare, usually happen in the survivals and almost never in the horror books.
So, I ask my blog readers the following. To you (be it book or game), which is more inportant in your Zombie Survival Horror and why? Are Happy Endings impossible in a "proper" ZSH?
Zombie Chow
As I've done more reading, it occurs to me that in the Zombie novel genre there are many takes on "Survival Horror". Namely, some emphasize the survival aspect and others the Horror aspect. "Happy Endings", while rare, usually happen in the survivals and almost never in the horror books.
So, I ask my blog readers the following. To you (be it book or game), which is more inportant in your Zombie Survival Horror and why? Are Happy Endings impossible in a "proper" ZSH?
Zombie Chow
Friday, October 19, 2012
Gravel and Gems: Rise Again by Ben Tripp
***Spoilers!
* The story begins just prior to the outbreak, where we are introduced to the main character and a few supporting characters: * Main character is Danny Adelman, a small town sheriff in Southern California who is an Iraq veteran suffering from PTSD and alcoholism. Supporting characters are Patrick Michaels, a gay interior decorator with his own TV show; Wolf, the local bum who turns out to be a Vietnam vet (also suffering from PTSD); Amy Cutter, the local veterinarian; others introduced as the book progresses.
I really liked the book because as I noted in my original discussion of “Gravel & Gems” I don’t like superhero style main characters in zombie novels. Danny Is competent, and has a lot of good points, but in the end she is “damaged goods” and has her share of faults and mistakes. The other characters are interesting as well, especially Patrick the interior decorator. How many zombie novels do you read about such a guy trying to survive in a zombie apocalypse? Not many I’ll warrant!
Zombie Chow
Rise Again by Ben Tripp
* Romero-style Shamblers, at least at first* The story begins just prior to the outbreak, where we are introduced to the main character and a few supporting characters: * Main character is Danny Adelman, a small town sheriff in Southern California who is an Iraq veteran suffering from PTSD and alcoholism. Supporting characters are Patrick Michaels, a gay interior decorator with his own TV show; Wolf, the local bum who turns out to be a Vietnam vet (also suffering from PTSD); Amy Cutter, the local veterinarian; others introduced as the book progresses.
* The
story begins with Danielle “Danny”
Adelman’s teenage sister Kelley writing a note that implies suicide
but is really a runaway note. She can’t stand how her sister’s PTSD is
making home life impossible, and so she takes off with her sister’s
classic mustang. Sheriff Danny Can’t pursue immediately as she’s covering
the July 4th events in her hometown as sheriff. A lot of
tourists are in town as well, so we meet Patrick and his boyfriend Weaver
in their huge RV. While events proceed with the festivities, the outbreak
begins!
-
The book
covers between 6 months to a year of the outbreak, and has some political
undertones…as usual in many zombie novels. The main non-zombie antagonists are
a private security firm called Hawkstone (re: Blackwater) that is used
initially by the government to try to combat the outbreak because most of the
US’s military is overseas. The villains are pretty stereotypical of bad
military-types, but Tripp’s writing style makes up for this. Tripp’s also not afraid
to kill off a few liekable characters along with lots of redshirts.
I really liked the book because as I noted in my original discussion of “Gravel & Gems” I don’t like superhero style main characters in zombie novels. Danny Is competent, and has a lot of good points, but in the end she is “damaged goods” and has her share of faults and mistakes. The other characters are interesting as well, especially Patrick the interior decorator. How many zombie novels do you read about such a guy trying to survive in a zombie apocalypse? Not many I’ll warrant!
I give Ben
Tripp’s Rise Again five head shots out of five! Ok, I know I said I'd give 1-10 grades, but since I started listening to Mail Order Zombies again I'm going to steal their "Head Shots" grade of 1-5. ;)
Monday, October 15, 2012
All Things Zombie: Final Fade-out Quick Review
I finished a full read of the All Things Zombie:
Final Fade-out rules and overall I must say I like them. There are some things I
liked, some I didn’t, and others I’m “Meh” about.
One thing that is readily apparent is that
the explanations are much clearer, a multitude of examples are given, and there
are almost too many page number references provided. At the end of major rules explanation
a “Stop!” sign is placed along with suggested quick-games to try out that particular
rule directly so you get the hang of it before reading onward. There’s also a quick
review-style list that reprints an outline of the major points covered in the prior
text. This alone is IMO worth the price of the new book!
As a quick list I provide the following:
What I Like:
* The idea
of “Star Power”, where a star character can roll dice to reduce damage or negative
effects.
* Now the
Reputation score is used for most successes instead of 1-3
* Firearms
seem to be easier to use in killing zombies.
* The Challenges
description is clearer and more detailed.
* Vehicles now move even when driver is not active.
* There are now more starting zombies on the board
* I also like how zombies now are rep 3 except when in LOS
of a human; and then they are Rep 4 for Activation only.
* I do like the rule that zombies can shrug off Impact 1 damage,
more cinematic.
* There are now actual rules now for an infected figure
becoming a zombie during game play instead of after an encounter.
* Good rules are given for gas siphoning/Fuel resource gain.
* There
are more campaign-style rules, and more tables for events and encounters. I especially
like the inclusion of attacks on a group’s safe houses and vehicles.
* There
are new random events, some are reprinted but others new such as figure twists
ankle, grunt wanders off, etc.
* Generating
building contents is a lot more streamlined and understandable.
What I Don’t
Like:
* Insight
checks are now by figure instead of by group.
* You cannot
play a Police/Military class anymore, only Citizen to either Ganger or Survivor.
* Some attributes
like “wuss” left out.
* Grenades
no longer included.
* The sentence “Here’s how we do it.” is repeated constantly….
while I can see the necessity at times it gets old when reading.
* Zombie surprise system seems clunky, and I’m not sure adds
much to the game.
* The “Cheating Death” rule should require a loss of items for
the star figure.
* The Adrenaline
rules I don’t like as they are portrayed as an advantage. Excessive Adrenaline can
be as much of a bane as a boon, penalizing aim, attention, and the inevitable crash
afterward.
* Some of
the random events like Lost Children, etc. are missing but they are in ATZ Haven
so I guess it’s not a big deal.
What I’m
Unsure About:
* Melee
might not work as well as the BDTZ version.
* Leaving table edge not automatic
* The new
method of generating zombie locations (using a clock face) seems better but I’m
not sure it’ll make much difference.
* The “Items” system seems an expansion of the IZ barter
system. It seems simple enough, but we’ll have to see how it plays.
The only other points I’ll mention in detail
are the PEFs system and the Meet & Greet. PEFs are resolved slightly
differently, but not so different that I think it’ll throw off people.
Generating them is easier though, and it gives the option to “Load” your PEFs
with groups at need. I have an idea that the Loading system might be a donation
of Vampifan’s; and IMO it’s very nice! Keeps a cinematic/literary feel to the
game with recurring villains. Like the PEFs, the Meet & Greet system is a
little different too but again not sure its different enough to impact play
much.
I do miss the inclusion of the earlier
scenarios such as the ATM trip and the kids’ chase. There is a free pdf Day 1
download but I wish these had been retained in FFO.
The Quick Reference charts seem to vary a bit
from the descriptions in the text, so you have a choice of which to use I guess.
I don’t know if the pre-generated characters will be useful or not, but I applaud
the inclusion of them. Better to have and not need, etc.; though if the BDTZ scenarios
were removed to make room for them I think they weren’t a good trade.
All in All,
I give All Things Zombie: Final Fade-Out 4 Head Shots out of 5, as the Mail Order
Zombie Podcast grades things!
Zombie Chow
Monday, October 8, 2012
Book Reviews: My viewpoint
To give people an idea of where I'm coming from in my preferred choice of novels I give the following brief breakdown:
1. I like books that start either at the beginning of the outbreak, or shortly before. I'm not a big fan of starting after everything's collapsed, unless there are a lot of flashbacks to the beginning of the event.
2. I like George Romero style zombies. Not a big rager fan, nor of "infection"-style Zombie Apocalypses. It has to be REALLY good for me to like a book in spite of this.
3. I hate the main character(s) being ex SEALs, Green Berets, or from Special Zombie Squad X. I prefer reading about average people put into sudden crisis with the end of the world. Police and/or National Guard aren't necessarily in the first category; it all depends on their portrayal.
4. I do not like a Zombie Rise where nobody seems to know what a zombie is. In our culture, it's silly. It's like doing a vampire or werewolf in a modern setting but nobody has a clue about garlic, wooden stakes, crosses, Wolvesbane, or silver bullets. Now, they may not work as claimed, but the general knowledge should be there! Such will damage my suspension of disbelief in the story.
* * *
Ok, now that's over I'll list my planned categories for synopses. There WILL occasionally be spoilers, but if there is I will try and mark them ahead of time so the reader is forewarned.
1. The name and Author of the book
2. The type of Zombies
3. The time period of the Zombie Apocalypse
4. A list of the main character(s) and a few words about jobs and personality.
5. A brief synopses of the story, with an effort to avoid spoilers if possible. If not, it'll be tagged ahead of time.
6. My grade of the book, with the understanding of my own personal prejudices as noted above. Grade will be 1-10 with 10 being a Must Read and 1 being an "avoid at all cost!"
Zombie Chow
1. I like books that start either at the beginning of the outbreak, or shortly before. I'm not a big fan of starting after everything's collapsed, unless there are a lot of flashbacks to the beginning of the event.
2. I like George Romero style zombies. Not a big rager fan, nor of "infection"-style Zombie Apocalypses. It has to be REALLY good for me to like a book in spite of this.
3. I hate the main character(s) being ex SEALs, Green Berets, or from Special Zombie Squad X. I prefer reading about average people put into sudden crisis with the end of the world. Police and/or National Guard aren't necessarily in the first category; it all depends on their portrayal.
4. I do not like a Zombie Rise where nobody seems to know what a zombie is. In our culture, it's silly. It's like doing a vampire or werewolf in a modern setting but nobody has a clue about garlic, wooden stakes, crosses, Wolvesbane, or silver bullets. Now, they may not work as claimed, but the general knowledge should be there! Such will damage my suspension of disbelief in the story.
* * *
Ok, now that's over I'll list my planned categories for synopses. There WILL occasionally be spoilers, but if there is I will try and mark them ahead of time so the reader is forewarned.
1. The name and Author of the book
2. The type of Zombies
3. The time period of the Zombie Apocalypse
4. A list of the main character(s) and a few words about jobs and personality.
5. A brief synopses of the story, with an effort to avoid spoilers if possible. If not, it'll be tagged ahead of time.
6. My grade of the book, with the understanding of my own personal prejudices as noted above. Grade will be 1-10 with 10 being a Must Read and 1 being an "avoid at all cost!"
Zombie Chow
Tuesday, March 6, 2012
Still alive....No, really!
Hey all,
Gaming has been on hiatus because I'm getting (most of) my survivors and police/soldiers painted. Once they return via the post I'll start up again. Until then, here's a few questions for one and all.
1. What do you use for dead zombies? That is, head shot but still lying around?
2. What about wrecked cars? Do you just break some models or something else?
and...
3. Do you think having some paper models of buildings set alongside full models messes up the ambiance? As my photos show, I've got several pre-painted buildings but there are some I just can't get either pre-constructed or they don't make in HO scale. So, I'm considering filling those gaps with paper models on cardboard, but am concerned it'll look weird.
All opinions appreciated!
Zombie Chow
Gaming has been on hiatus because I'm getting (most of) my survivors and police/soldiers painted. Once they return via the post I'll start up again. Until then, here's a few questions for one and all.
1. What do you use for dead zombies? That is, head shot but still lying around?
2. What about wrecked cars? Do you just break some models or something else?
and...
3. Do you think having some paper models of buildings set alongside full models messes up the ambiance? As my photos show, I've got several pre-painted buildings but there are some I just can't get either pre-constructed or they don't make in HO scale. So, I'm considering filling those gaps with paper models on cardboard, but am concerned it'll look weird.
All opinions appreciated!
Zombie Chow
Wednesday, February 15, 2012
Zombies and Apologies
Hello all,
My apologies for taking a month to update this blog... A combination of factors kept me from blogging, though I did finally refight that Quarantine scenario (BatRep & Pics coming soon).
To tide folks over, below are the pics of my new to-scale zombies from the Zombie Survival boardgame from Twilight Creations. As I've mentioned before, unlike the other boardgames from TC these figs are truly 1/72 so will be replacing my earlier boardgame figs. They're also in 4 poses, 2 male and 2 female.
These are painted by Dexter of Board of the Living Lead, and I think he did a great job!
Zombie Chow
My apologies for taking a month to update this blog... A combination of factors kept me from blogging, though I did finally refight that Quarantine scenario (BatRep & Pics coming soon).
To tide folks over, below are the pics of my new to-scale zombies from the Zombie Survival boardgame from Twilight Creations. As I've mentioned before, unlike the other boardgames from TC these figs are truly 1/72 so will be replacing my earlier boardgame figs. They're also in 4 poses, 2 male and 2 female.
These are painted by Dexter of Board of the Living Lead, and I think he did a great job!
Zombie Chow
Sunday, August 28, 2011
You know what's annoying?
For once, I'd like to find a miniatures company that sells 1/72 (20mm) female figures in metal or plastic that are NOT...
1. wearing miniskirts and high heels
2. wearing lingerie or evening dresses while fighting
3. Are about to burst out of their tops
4. as above, but also have huge....hair.
6. carrying double UZIs, MAC-10s, etc.
7. wearing garter belts
Now don't get me wrong, I am quite a fan of the female form. However, IMO women in the Zombie Apocalypse(TM) should be much like the men. On the whole dressed as Joe or Jane average. Maybe carrying a revolver or shotgun, but that's it.
In fact, what I'd REALLY like would be the above normal figs carrying axes/axe handles, pool cues, baseball bats and other types of improvised weapons. Something you'd grab if you saw a shambling corpse moving your way while you're at work or lunching at McFoods.
I can't find any!
If any of my four followers know where to get some Jane/Joes like that, please let me know! :D
Zombie Chow
1. wearing miniskirts and high heels
2. wearing lingerie or evening dresses while fighting
3. Are about to burst out of their tops
4. as above, but also have huge....hair.
6. carrying double UZIs, MAC-10s, etc.
7. wearing garter belts
Now don't get me wrong, I am quite a fan of the female form. However, IMO women in the Zombie Apocalypse(TM) should be much like the men. On the whole dressed as Joe or Jane average. Maybe carrying a revolver or shotgun, but that's it.
In fact, what I'd REALLY like would be the above normal figs carrying axes/axe handles, pool cues, baseball bats and other types of improvised weapons. Something you'd grab if you saw a shambling corpse moving your way while you're at work or lunching at McFoods.
I can't find any!
If any of my four followers know where to get some Jane/Joes like that, please let me know! :D
Zombie Chow
Friday, July 29, 2011
"Those Who Remain"?
This blog will be a running record of my solo All Things Zombie campaign, along with updates on any new minis or terrain I manage to get. For those who don't know, ATZ is a Zombie Apocalypse game from Two Hour Wargames, where you play a person trying to survive the Rise of the Living Dead(TM) and generally get you and your loved ones to safety. Or not, as the case may be! Thus the name "Those Who Remain"; those who survive the fall of civilization under rotting hands and cadaverous teeth of the undead.
The Reaction System (the game system used by THW in all its games) provides that uncertainty in combat that most miniatures wargames lack. Your troops aren't mindless automatons you can move around to their certain doom. They can react to events on the board beyond your control, just as real soldiers do. They might follow your orders, or they may not if you're asking them to do patently ridiculous stuff. Furthermore, the system runs as a normal wargame (head-to-head), all players on the same side, and as a solo game; the latter is my personal fave. Its very tables intensive, but it has the best solo system I've seen in any roleplaying game or wargame.
I add RPGs to the list because ATZ has supplements and rules that really make it a rules light RPG. In fact, you're encouraged to run the first campaign as yourself on Day 1 of the zombie uprising, with your workplace, home and neighborhood as the terrain for your first encounters.
So, the next post will be "Day 1" for Zombie Chow at his workplace!
The Reaction System (the game system used by THW in all its games) provides that uncertainty in combat that most miniatures wargames lack. Your troops aren't mindless automatons you can move around to their certain doom. They can react to events on the board beyond your control, just as real soldiers do. They might follow your orders, or they may not if you're asking them to do patently ridiculous stuff. Furthermore, the system runs as a normal wargame (head-to-head), all players on the same side, and as a solo game; the latter is my personal fave. Its very tables intensive, but it has the best solo system I've seen in any roleplaying game or wargame.
I add RPGs to the list because ATZ has supplements and rules that really make it a rules light RPG. In fact, you're encouraged to run the first campaign as yourself on Day 1 of the zombie uprising, with your workplace, home and neighborhood as the terrain for your first encounters.
So, the next post will be "Day 1" for Zombie Chow at his workplace!
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