Thursday, December 11, 2014

Turn 14: Up and Away


Stars: 6

Police: 2

Zombies: 1

Tiger: 4

Stars don’t activate, but I use the Final Fade-Out rule that cars running still move even if the driver doesn’t activate. After all, you’re driving at full move so you wouldn’t suddenly hover in place just because you didn’t make the roll.

The tiger goes first, attacking another zombie. Zombie loses (it’s a tiger after all!) and is Out of the Fight, which means Obviously Dead. The zombies go into melee on the tiger in return…leaving the tiger battered but victorious!

The remaining policeman takes a “Leader Lost” roll to reflect the cruiser taking off, and falls back to the convention center. He fires at the zombie nearest and misses.

Zombies converge on the cop except for the one on the highway, which follows in the cruiser’s wake. Curiously no zombies are generated this turn, neither the shot nor the car engine causes enough noise.

Our Stars saunter off the board edge, and this game ends.

So, you’ve got a police car, a shotgun, a truncheon, a pistol with ammo… Where do you guys go next?


Zombie Chow


Wednesday, December 10, 2014

Turn 12: Bugout?

Matt doesn’t reply at first to Connor’s query, showing the bleeding police officer into the car by main strength. He falls into the back seat as well, only then replying.

“I dunno. But we need to get outta here. This cop needs a doctor. Other than you two.” Matt’s eyes are drawn to the oncoming creatures, as if mesmerized by the danger. He blinks, then continues. “I don’t know WHAT the hell’s up with that cougar over there, but it looks like more of those rioters care trying to get past it. Let’s just go north. At least there the power’s still up.”

His last words are drowned out by the continuing gunfire of the younger cop, seeming determined to shoot every weirdo coming down the street. ‘Looks like both that cop and the kitty over there as lost it.’ Matt thought frantically. Will they be next?

The cop in the back seat seemed to have passed out, and Matt quietly retrieved the policeman’s pistol and spare magazines.


*          *            *


Turn 12


Stars: 3

Police: 1

Zombies: 6

Tiger:  5

The Tiger, Stars and cop activate, zombies do not.

The Tiger attacks one of the zombies following it, and gets 2 successes over it resulting in that Zombie being Obviously Dead.

Stars move as noted earlier. Connor jumps into the driver’s seat of the police cruiser, with CJ jumping in to ride…er…”shotgun.” ;)  Matt is already helping the injured cop into the back seat so will pile in as well.

What about the other cop? As CJ is nearest to him this will be a Rally check to get him into the car. CJ rolls 2 successes, but the cop gets 4! He ignores CJ’s pleas and keeps firing at the oncoming zombies. His two shots result in a miss and an Obviously Dead result, dropping one of the oncoming hordes.

What to do? Do you leave the cop, or try again to encourage him to see sense?

Zombie Chow

Thursday, December 4, 2014

Turn 10: "Whacha gonna do when they Come for You?"

*For last turn, gunshots generate no zombies.



Turn 10



Stars: 2

Police: 1

Zombies: 5

PEF: 2



The lone PEF gets no successes so doesn’t move from its place behind the retail shop.


*Connor makes a in sight test to see the zombies moving east down the road towards them. He gets 3 successes, so sees the four moving towards them from the west (where car alarm and ambulance is).


*CJ makes a challenge test to see if the shotgun is in the front seat or in the trunk. As the police have been dealing with looters I’ll say only 2 successes are necessary for the shotgun to be there. CJ gets 3 successes, so surreptitiously snags the shotgun without either cop seeing him.


Matt moves towards the older cop to assist in melee.


Zombies do not activate.


Police go into melee with zombies.


Round 1

Rep 5 cop:3

Matt: 1 success

Zombie: 4 successes (2 on cop, 2 on Matt)


Round 2

Rep 5 cop:  1 success

Matt: 1 Success

Zombie: 3 successes (2 on cop, 1 on Matt)


Round 3

Rep 5 cop: 0 success

Matt: 1 success

Zombie:  1 success (on cop 2)


Round 4

Matt: 1 success

Zombie: 0 success

The Rep5 policeman is Out of the Fight, while the zombie is Obviously Dead.


Now: Cop 2!


Round 1

Rep 4 cop: 3 successes

Zombie: 2 successes


Round 2

Rep 4 cop:   3 successes

Zombie: 1 success


Round 3

Rep 4 cop:  1 success

Zombie: 1 success


Round 4

Rep 4 cop:  1 success

Zombie: 0 success


Zombie is killed



The Police car is left running so 3 zombies are generated. 2 from the west, 1 from the east, all 12” from the Stars.

***Random Event and fiction coming up!
Zombie Chow