Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Friday, November 7, 2014

Out on the Streets

The three friends stood at the rear steps leading into the back of the Victorian mansion now convention center. The faint glow of electric streetlights far to the north broke up the otherwise pitch-black night around them. Down the facing street to the west could be seen the strobing lights of an ambulance but little else in the area.

As they looked at each other, deciding what to do…Matt waves at a figure coming around the east side of the building. “Hey, are you with the convention?”

The figure doesn’t respond, and walks slowly to the three on the steps…

***Time to roll a “Zed or no Zed” check! I’ll post results as a reply to this thread.

 

Zombie Chow

 

 

Friday, October 31, 2014

Shots in the Dark: Turn 2

Connor couldn’t see much past the small circle of light around him, but heard CJ’s voice echoing from the upper landing of the stairway. While waiting for his brother to make his way down the dark stairs, a stranger made the landing first. He blinked at Connor in the yellow flickering light and said “Hey. Did you hear anything about the riots? Are the police here yet?”

 

Before the zippo-wielding man could comment, the sound of police sirens cut through the night. They rose in volume, then began to recede. Strobing red and blue lights past the windows of the convention rear of the building as a squad car shot down the street, moving at high speed.

 

Matthew joined his friend in the lobby, and said “Riots? What’s that about?” The unnamed man continued in a rush. “I was watching TV before the power went out, and the local station was saying something about attacks and fights breaking out at the hospital. They had some guy at the scene, but were having trouble raising him.” He shrugged at Connor and Matt, then said “Either way, I’m not staying at this lame con. I’m outta here!”

 

With that he walked blindly towards the back door. From the side windows, the four of them (now joined by CJ) saw the faint yet steady glow of flashing lights…they appeared to be coming from an ambulance down the street, parked next to something in the darkness. The stranger opened the back door and stumbled off into the night, going west toward the parking lot.

 

 

***Ok, next moves?

 

Zombie Chow

 

Tuesday, October 21, 2014

Cast of Characters


Our 3 Survivors

 

“C.J.”

Reputation 4 Citizen

Attributes: Medic 2, Marksman, Free Spirit

Weapon: None

 

“Connor”

Reputation 4 Citizen

Attributes: Medic 1, Athlete, Knife fighter

Weapons: None

 

“Matthew”

Reputation 4 Citizen

Attributes: Born Leader, Swordsman, Runt
 
Weapons: none

 
 

...pics to follow tonight. Honest!

Zombie Chow

Wednesday, October 15, 2014

Crawling from the Grave…


 

Well, it’s been almost a year since my last post and I’ve finally got the gumption to restart things here. Part of what’s caused this is that a couple of old pals of mine were in a Rotworld RPG with me when the game took an untenable turn and we bailed. Yet we still wanted to play Zombie Survival gaming. What to do?

 

After some e chatting we decided to go to my old love All Things Zombie. We discussed setting up a forum to run the game and started looking at free forum options. Then it hit me. Why not just revive this blog and run it via posts, with the guys posting in comments their reactions?

 

I must admit Shelldrake’s ATZ games via webcam inspired me some…but since webcam isn’t feasible we decided to go with photos instead and a gratuitous amount of verbal RPGs. We shall see how this work.

 

For ATZ purists reading this, don’t expect the games to be 100% BTB. I’m using ATZ: Better Dead than Zed with a few Final Fade-Out rules imported in and a bunch of house rules to increase the RPG feel without some of the clunkier systems out of FFO. The rules suggest starting out at Rep 5, but we agreed to go with Rep 4 instead. To cover this a bit more (and increase the RPGisms) I’m going to allow Stars to start with 3 attributes instead of 2. We shall see how this works. I’m also going to try (at least for the first game) to use both random zombie generation along with PEFs. If we don’t survive I’ll revisit this issue!

 

Hang on everyone, it’s going to be a bumpy ride!

 

Zombie Chow

 

Thursday, January 31, 2013

Surgery, In-Laws, and Defend!

Hello all,

Well, I've managed to get an ATZ game in this week but I had to play the Defend scenario for my group a bit fast and loose as my wife was supposed to have surgery today. Which meant my mother-in-law came down to help her through the post-op and for some reason wanted to stay in the guest bedroom instead of sleeping on the couch because my ATZ board was set up with minis on the bed. Weird! ;)

Anyway, I stayed up until 1am last night finishing the game (pics and batrep to follow soon) and I discovered a couple of things. First I rolled that half my group was gone (Kaylee, Sebastian, and Neeva) while Liz, Jennifer and I were at the house with the two little girls from the Domestic Disturbance scenario from ATZ Haven. The dice said for the team not to return until 4 activations but was a bit fuzzy as to when the count started. I had them start from the first activation the zombies began attacking the barricades as otherwise Team Kaylee would make it here in no time. How do others handle this?

By the ATZ barricade rules, since 2 of the 3 people in the house had some carpentry tools it seemed like the zombies couldnt' get in very well. After all, if a survivor is on the other side with tools then even if 3 zombies tear down the barricade 1 rank then that survivor can just put it back up on their activation right? Was I doing this correctly?

Anyway, more later. Hope all are having a fun January!

Zombie Chow

Thursday, November 29, 2012

ATZ Game 5 : In Search of Buzz, Part 1


 
This game was set up as a “Search” encounter, with the group ostensibly looking for Lisa’s dad “Buzz” who was last in this location before communication was lost. The team will engage in normal searches, but are looking for Buzz. He won’t be found, as he’s already been chomped but the team doesn’t know that!

 

As usual I used the All Things Zombies: Better Dead Than Zed terrain generation table. This is the last game I’ll be playing using solely ATZ:BDTZ rules, as Game 6 will be at least 30% or so rules from Final Fade-out. More FFO rules will be imported as time goes on until we see if I’m playing BDTZ with FFO imports or FFO with some retro-BDTZ rules instead!

The terrain resulted as follows. I also used my Random building type tables to generate what kind of buildings were there, as noted in the “()” below.

Section Terrain
1          3 buildings (3 store strip mall)
2          Clear
3          2 buildings (Auto-Body shop and Power Transformer)
4          Woods
5          1 building (Grocery)
6          1 building (Apartment Building)
7          2 buildings (Small Shop and storage building)
8          1 building (Kentucky Fried Chicken restaurant)
9          Hill

I also used the Random Car table, and  used Dexter’s wrecked cars on a roll of wrecks. Which gave the board 10 cars, of which 4 on the board were wrecked as noted:

 

As a change from prior games, I decided to play this game without PEFs, and go just with starting zombies and building occupants or noise generated zeds. I don’t think it made a huge difference, especially with Random Events but you be the judge.

The time was noon, and weather resolved as humid and cloudy. Two starting zombies were on the table, with one 12” North of the group’s entry point at section 7  and another 12” to the west, behind the nearer shop. The group was on foot, as I decided that the doctor Buford would remain off board with the SUV for possible pickup. Cars just make too much noise otherwise, as the end of the game details.

 

 
Turn 1
Survivors: 1            Zombies: 2

The road zombie is within Line of Sight (LOS) of the group but West zombie is not. Zombie moves south to intercept.

Kaylee attacks the zombie with bat in melee.

Michael & Sebastian draw guns but act as backup

Kaylee wins, but only knocks down the zombie.

Lisa enters melee Lisa kills zombie by Popping the Weasel.

Turn 2
Survivors: (6) 1            Zombies: (6) 2

Doubles=Random Events
A roll on my expanded Random Events table results in a Bobcat exiting the woods and charges group.

Michael shoots the animal and kills it, with no doubt objections from Lisa and Kaylee!

Michael scoots to cover while other 3 head to Ambulance to search. No Buzz found, but 1 Luxury Item is recovered.

No zombie generated by gunfire.

Western zombie follows group now in LOS by following gunshot

Turn 3
Survivors:2            Zombies:5

Michael rejoins the group and they head toward the pileup at the intersection in front of the Grocery store. They find a zombie trapped in one of the cars, but no father. The zombie isn’t a threat so they leave it be, not wanting more gunshots.

 
Turn 4
Survivors: 3            Zombies: 4

The group moves to the front of  the Grocery Store.

Michael & Kaylee enter store while Sebastian and Lisa stay outside on watch.

The building is resolved as 3 humans, two guys and an old lady. They are Chilling Residents with 4, 3 and 2 Reps. They are armed with a bolt-action rifle, pistol and knife respectively

Michael rolls Meet and Greet, humans are hostile!

Leader gets 2 successes over Michael’s 0. This would normally lead to Kaylee leaving Michael’s group, but as that does’t fit with the narrative I’ll say the hostile humans demand to “keep” the blonde and Michael can leave. Naturally, Michael walks the walk instead.

Michael wins, and gets off 2 shots and fires first. He kills the Rep 4 leader, but misses pistol guy who ducks back.

Kaylee charges old lady in melee and gets Obviously Dead result on her. The pistol guy takes leader lost test, and only gets 1 success. I decide that he will have partial cover by running through the store towards the back.

Turn 5
Survivors:5 (3)             Zombies:3             NPCs:5 (6)
Doubles again! Random Event resolves as large dog. Which is probably the pet of the two guys as he’s within the Grocery store. Michael kills as dog charges…this gives pistol guy the chance to run into the back storeroom.

Meanwhile, the following zombie outside moves toward the pileup at the intersection with LOS to the Grocery.

No zombies generated by this shot, nor the two prior ones…which I forgot to roll for earlier.

Turn 6
Survivors: 3            Zombies: 5       NPCs: 6

After hearing Michael’s gunshots, Sebastian and Lisa move into the Grocery store.

 

 
Moving into the back storeroom, Michael sees pistol guy preparing to ambush, shoots and gets a Knocked Down result. This time, the gunfire generates 3 zombies placed out in the back of the Grocery. Lucky the loading door is closed!

Turn 7
Survivors:6             Zombies:4        NPCs: 5

Only the zombies move, with 3 outside loading door attacking door with no result. The zombie on the street moves up to Grocery store parking lot.

Turn 8
Survivors:4             Zombies:1             NPCs:5

Michael shoots prone pistol guy, with 1 miss and 1 hit; with another Knocked Down result. As he was already KD, this shifts to obviously Dead.

Zombies continue to attack loading bay door. It holds. Pity we cann’t take that door to our base. ;)

Again, no zombies generated. This luck can’t last!

Turn 9
Survivors:2             Zombies:5

Sebastian, Lisa, and Kaylee search the front of the store (1 area) while Michael searches storeroom (1 area). Michael gets a roll on the Rare Loot table! Alas, it turns out to be nothing.

Turn 10
Survivors: 6 (6)             Zombies: 6 (5)
Yet ANOTHER Random Event, which turns out as nothing.

Nobody moves!

Turn 11
Survivors:3             Zombies:2

Sebastian (only one) finds 5 units of food. Neither Lisa nor Kaylee find anything.

Turn 12
Survivors:5 (3)             Zombies: 5 (6)
Random Event= nothing
 
Michael takes handgun and 3 units of ammo from the pistol guy. The rest of the group gathers to leave.

Turn 13
Survivors:2             Zombies: 5

The team moves out of the grocery store and back towards the pileup at intersection. They confront that diligent street zombie from the opening of the game. Michael shoots it and gets Knocked Down result.

Turn 14
Survivors: 6 (2)             Zombies: 6 (1)
Random Event is lost child, coming out of the woods at section 4.

Kaylee pops the weasel on K.D. zombie. The zombies at the loading door are drawn by the gunfire and move around store into LOS.

One new zombie is generated, becomes part of the group of 3 from behind the store.

 

 
Turn 15
Survivors:5             Zombies: 3
 
Both Sebastian and Michael fire, while Lisa charges/melees the group of zombies.  except Kaylee who’s over by the wreck killing the car zombie. Michael shoots at zombies 1-2 and Sebastian at zombies 3-4. Michael misses, Sebastian KDs one.

Lisa melees and uses last spare die*. She has 4 successes to 2, then 1 to none.
Also +1 die for impact.

Four Gunshots generate 1 Zombie at KFC

 

-End Part 1 of the Game 5 post. Part 2 soon!

Saturday, November 5, 2011

Zombie, Run!

     Just ran across this planned ultra-immersive game that you play while actually running for exercise. Its on preorder now for $12 and season 1 covers up to 30 missions.     I think I'll be getting it...so long as I don't have to actually buy an Ipod or Android to play. I like my Sandisk, thanks!

Check it out at:

http://www.zombiesrungame.com

Zombie Chow