Characters are split into two groups, Stars and Grunts. Stars are the leader types and generally "your" characters. Grunts are people you recruit and follow your stars, unless they give stupid orders or otherwise prove bad leaders; just like real life. Reputation is a catch-all characteristic that encapsulates personal ability at checks, tests and challenges. It can go up for successes and down with failures on missions. Classes are general professions, and are given as Civillians, Police/Military, Gangers, Survivors, and Newsies. Attributes are more a combination of skills and talents, and most characters have either 1 or 2; never more.
Ok, enough explanation...here are the crew!
* * *The Survivors
Reputation: 5 Star- Civillian
Attributes:* Born Leader
Weapon: M1 Carbine, Rapier
Reputation: 4 Star Civillian
* Swordswoman +1d6 to melee
Kailee W. (Joins in Game 2)Reputation: 3 Grunt Civillian
ATTRIBUTE:* Slow to React (-1 Insight+Recovery tests)
Weapon: Baseball Bat
Sebastian C. (Joins Game 4)Reputation: 3 Grunt Police
Attribute:* Marksman =rolls 2d6 and chooses best w/bolt action rifle
Weapon: BA pistol
Jennifer B. (Joins Game 4)Reputation: 4 Grunt Police
ATTRIBUTES:*Marksman =rolls 2d6 and chooses best w/bolt action rifle
Weapon: Submachine gun
Neeva M. (Joins Game 4)Reputation:4 Grunt Civillian
ATTRUBUTES:*Runt = -1d6 in melee
* * *The grunts were rolled up randomly using the ATZ rulebook, but for names, genders, and personalities I used the Mystery-Thriller Character Generator at http://selfpublishingteam.com/chargen/mystery_thriller/ and came up with some good personalities.
Next will be a House Rules post, then Game 2: The evening of Day 2!