I've been busy writing up my Game 4 fiction and slowly getting towards publication. While passing the time I've been reading other battle reports, including Vampifan's at his site located in my "Reported Outbreaks" list below. Look for the "ATZ Campaign" label to read them; they're great in describing how ATZ works in detail.
Anyway, I found something else I'd been doing wrong. Instead of having both starting zombies on the table as well as PEFs (Potential Enemy Forces) you're supposed to just have one or the other. Which brings me to something Oliver/Whiteface says on his blog (also below in the Reported Outbreaks blog)
Basically, its whether or not PEFs are good or bad for the game. Originally I really liked them (they're in game 4 too) but I'm beginning to become concerned about how rough they are on play. Like Whiteface, I too ran into some problems in game 4 with them. Though they did provide some recruits they also caused some serious problems. For instance, I set up the 4x4 foot table and I only got my team into one building before having to run off the board! It was quite an action packed building to be sure, but still.
I'm beginning to wonder though if I should go back to 'original' All Things Zombie and just have encounters within buildings and random Z's on the street. The idea of changing the PEF table was suggested on the THW yahoo group as another option. Perhaps reducing the number of PEFs to 1 or 2 might help as well?
Has anyone else had these problems? If so, how did you fix them? Granted, Ed says in the books that there are games where you just can't win and have to run; and I'm cool with that. But I'm just concerned with the increase in danger the PEFs are creating...and I'm not even through the first week of the Zombie Apocalypse!