“Man, I hate lame conventions…”
Matthew sighed dramatically and took another drink of rum and coke. This round, was it the fourth? Fifth? He couldn’t remember…was more rum than Coke he figured. Still, what else do you do at the hotel bar at possibly the worst attended Horror convention in North America.
His companion just nodded sagely. “True dat.” He threw back his own drink and glanced with a gimlet eye at the television running the local news channel. It was posted on the ceiling, almost at the opposite end of the bar. The chipper blonde on there seemed to be smiling while informing the public of a new celebrity faux pas, a new terror attack, just about anything and ms. ‘Tee Hee’ chick wouldn’t change her delivery one jot. He turned back to Matthew and asked “Where the hell is CJ anyway?”
“Still in his room I think.” Matthew’s reply was dour, but he’d been that way as soon as the attendance became apparent. Granted, this was the first Horror con in Tyson City, “Splattercon!!!” had been all over the papers in Chicago a few years ago. Well, this sequel in the semi-boonies didn’t seem to be making a splash. Or a splatter. Or anything.
Connor shrugged, and gestured to the barkeeper for another scotch. “Well Matt, I can’t but think he might have the right idea. Or is he still sick from dinner?”
The other man just shrugged. “He’s your brother, how should I know? Though it is funny, an internal medicine doctor getting sick from Taco Hut burritos.” He chuckled, an expression not shared by Connor.
“Well” the brother of the aforementioned doctor grumbled. “It could be worse.”
With a far off crash down the street, there was heard the pop of electronics and all the lights went out in the bar.
In the pitch-blackness, Matt sighed again. “You just had to say that, didn’t you?”
* * *
Day 1 – SPLATTERCON!!!
The player characters will start inside the Victorian mansion that Tyson City remade into a convention center back in the 1980s. It is 1am in the morning, with a partly cloudy sky. All power in board sections 4-8 are out, and sections 1-3 are spotty, with the warehouse in section 1 lit but not the auto body shop.
The goal of the player characters (PCs) is to leave the center and get out of the “dead” area. Exiting via the road going west off board in section 1 or the road leaving the board north on section 2 are the only obvious ways out of the blackout area. Other might or might not work…as encounters may show. All PCs came to the con by taxi, so they have no cars themselves. However, hotwiring may be possible, as are chances police will show up and arrest carjackers (see Day 1: rules in ATZ: BDTZ for details).
Section 1: Auto-body shop, warehouse, road west.
Section 2: wood
Section 3: North road, clear/Hill
Section 4: Electrical Transformer
Section 5: Retail Store
Section 6: Hamburger Hut
Section 7: Road west, clear/Parking Area
Section 8: building***Con center
Section 9: Offices, road east
There is one wreck, a car into the transformer at 4, killing electrics on most of the board
There are 4 starting zombies:
1 in 7 between parked cars
2 at 4, Transformer wreck and ambulance
1 at 8, on the Far East side of the convention building
There are 3 PEFs (Potential Enemy Forces) along the north endge of the board, sections 1-2. Visibility is down to 8 inches on sections 3-9, but are 12 inches on sections 1 and 2.
* Even though all PCs are in the convention center, the center can still be “searched” for useful items or encounters. Searches count as Suburb instead of Urban in the center due to lack of light.
* Game starts with Matthew and Connor, though others who are currently out of town (no names!) may join in as they wish. If there’s no post in a given week, then we assume that the PC is holding in place…no doubt terrified!
Your move, guys!