Happy (Not) End of the World everyone!
...Which is probably for the best anyway as my Zombie Plan is crap. ;) Curiously enough, this is also my dad's birthday so that would have been really rough.
Anyhoo I got to thinking about my upcoming ATZ:BFFOTZ game and the concept of "Loaded" PEFs. For those who don't have Final Fade-Out, its the idea of putting pregenerated gangs or survivor groups on the Potential Enemy Forces (PEFs) table so you might have recurring NPCs in the campaign. Which is a good idea IMO and I'm glad its available...and will be one of the FFO rules I import into my ATZ game.
But it got me to thinking. Since most ATZ games are generally based on the "Star" being the player themselves (even if an idealized player), then perhaps the "Loaded" concept should be taken one step further. That is, having a chance of running into people you know, either friends, foes, or general individuals you know in Real Life(TM).
How would you do this? Give a chance that any NPC you run into is one of these folks, and then have a "Who ya know" table to roll on? Would you maybe use the Zombie rule of by rolling doubles the zombie is someone you know? A third method altogether?
Zombie Chow
PS: One of my followers pointed out today that the URL of this blog could be read as "Those whore main". :P Thanks Tony! I wonder how many people have come here looking for a porn site?
ZC
A blog about the tabletop miniatures game All Things Zombie from Two Hour Wargames. Thoughts, pics and fiction abound.
Friday, December 21, 2012
Wednesday, December 19, 2012
Game 5 "In Search of Buzz", part 2
We rejoin the small band of survivors in their semi-epic quest!
Yet another Random Event! This time I get one of my home designs, a News Chopper arrives to take pictures of events. They will stay hovering over the group’s position (and drawing zombies as car engine) for the next 4 activations. Wheee. Right out the gate 4 zombies are generated; two from apartments (North) and 2 from the hill at section 9 (East).
The !@#$ van refuses to start! Typical!
So ends my last pure ATZ: Better Dead Than Zed game. Game 6 is already generated as a attack on the group's base and will see the inclusion of FFO rules.
Zombie Chow
Turn 16
Survivors 3 Zombies 2 Kid 1
Everyone else fights zombies! Michael moves to melee while
Sebastian keeps firing.
Kaylee fast moves to kid and wins Meet and Greet, with the
kid joining the group for the rest of the encounter. Michael melees a zombie
and gets an Obviously Dead; leaving 2. The zombie from KFC starts to move
toward the group at the intersection.
Turn 17
Survivors: 6 Zombies: 5
Nobody goes
Turn 18
Survivors:4 Zombies:
3
Kaylee with the kid moves to rejoin the group. Lisa and
Michael returns to the group in the intersection. The zombie from KFC tromps
onward towards the intersection.
Turn 19
Survivors: 3 Zombies: 3
The zombie from the south charges the group. The kid starts to scream, and will continue until rallied
(acts as 3 gunshots for zombie generation). Michael rallies the kid.
Sebastian shoots at the charging zombie and misses both
shots. Zombie enters melee with Sebastian.
No zombies generated
Turn 20
Survivors: 6 Zombies: 3
No (un)living zombies on board, so nobody moves.
Turn 21
Survivors: 1 Zombies: 6
Still determined to find Buzz, the ggroup moves toward the
KFC building. Michael and Kaylee enter the KFC and find a zombie. Michael takes
a shot but misses as the zombie is in cover. No zombie is generated from the
shot. Kaylee stays by Michael to give melee cover in case of a charge.
Turn 22
Survivors: 2 Zombies: 3
The zombie attacks by charge. Michael gets a fire before
melee and misses horribly. Kaylee has 3+1 die for outnumber. Zombie is quickly
killed with an Obviously Dead result. Kaylee is quite the zombie smasher with
that bat of hers.
No resources are found, and of course no Buzz. Fortunately,
no zombies are generated by Michael’s crappy shooting.
Turn 23
Survivors: 4 Zombies: 3
Now the group decides to keep looking, and now decide to
check out the apartments. Maybe Lisa’s father took shelter there? As there are
no zombies on the board, their turn is skipped.
Turn 24
Survivors: 5 Zombies: 5
The team continues to apartments at section 6. Still no
zombies on board.
Turn 25
Survivors: 5 Zombies: 2
The team moves to the front of the apartments, with Michael
and Kaylee entering the ground floor. Since its multiple stories (3), I decide
each floor will be equal to one area for searching. The ground floor is vacant.
Turn 26
Survivors: 1 Zombies: 1
Random Event! It comes up as the Drive By van as noted in
ATZ Haven. Since there are no specific rules in Haven about where the
encounter starts, I decide to use the zombie placement table as to where the
van enters LOS. It comes up as East, so I have the van enter the board from the
east road right next to the apartment parking lot (!) Their movement allows
them to come right up to the rest of the group outside the apartments. Ack!
As Lisa is a Star too, her dice are used for Insight. This
results in 2 successes for Drive-Byers, with Lisa getting only 1 success. So
the gangers fire first. The Ganger in the back opens the side door and fires
his shotgun, but gets an out of ammo result. Unfortunately this applies to
subsequent rolls so he at least gets the first shot off at Lisa and the kid.
Lisa covers the kid and take an Out of the Fight result. Sebastian returns fire
but hits nothing. He literally can’t hit the van right in front of him? No
wonder he left the police force!
There are 2 zombies generated, 1 North of the shot so I’m
saying its coming down from the 2nd story of apartments. The other
comes in from the east table edge…maybe following the van?
Turn 27
Survivors: 5 Zombies:
2 Gangers 4
Michael, no doubt hearing the shot and Lisa’s scream, rushes outside to see what’s happened.
Kaylee does as well, and grabs the kid and pulls him back into the building;
which I treat as equal to Rescuing Wounded in the ATZ rules. She gets 1 success
and so pulls the little scamp to safety.
Sebastian fires two shots at driver, and hits with 1 shot
despite cover. Driver is Obviously Dead!. Michael shoots at passenger and
Shotgun dude, and both hit. The passenger guy in front seat is Obviously Dead,
while shotgun dude in the back is Knocked Down. Shotgun guy fails his Recover
from Knockdown test.
The apartment zombie goes either for Michael (1-3) or
Kaylee+kid (4-6). I roll a d6 and he charges Michael. Despite a rear attack,
the zombie loses and is Knocked Down.
The Zombie from the East hill moves towards the road and the
apartments. Despite all the gunfire, no zombies are generated?
Turn 28
Survivors:6 (1)
Zombies: 6 (2)Yet another Random Event! This time I get one of my home designs, a News Chopper arrives to take pictures of events. They will stay hovering over the group’s position (and drawing zombies as car engine) for the next 4 activations. Wheee. Right out the gate 4 zombies are generated; two from apartments (North) and 2 from the hill at section 9 (East).
Michael recovers Lisa and Sebastian clears the van of
bodies. The van engine cut off, and I was using a d6 after the driver was
killed (1-2 engine is cut off, 3-4 engine stays on but van is still in park,
5-6 van rolls forward randomly) and get a 1. Michael shoots zombie coming
around from the hill and gets YET ANOTHER Knocked Down result. No zombie from
that shot is generated…which is good considering all the ones beginning to
close in on the group!
No Z generated
Turn 29
Survivors:3 Zombies:
4
The 2 apartment zombies come outside, the KD zombie stands
up, and the 2 on the hill move toward the road and apartments.
The !@#$ van refuses to start! Typical!
Turn 30
Survivors: 4 Zombies: 2
At last, the van starts. As Lisa is OOF, Michael decides
that Buzz is on his own and insists they get back to base so Lisa could get
medical attention.
Game is Over: as a result of the events, Kaylee is now Rep
4, but is the only one to increase in Rep.
So ends my last pure ATZ: Better Dead Than Zed game. Game 6 is already generated as a attack on the group's base and will see the inclusion of FFO rules.
Zombie Chow
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